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- May 25, 1997
- ================================================================
- Title : Retinal Tear
- Filename : rettear.bsp
- Author : Taskmaster (Warren Marshall)
- Email Address : tmaster@accessone.com
- Other Levels by Author : "Eye Socket" - Quake
- "99 Ways to Die" - Doom2
- "Death by Cyberdemon" - Doom2
- Description : A large castle like level
-
- Based on comments from "Eye Socket" this level
- has a much denser monster population. I have taken
- the time to fully implement skill levels as well
- as a complete set of deathmatch only entities, so
- this map should be good for anybody out there...
-
- It is also much more 3D than "Eye Socket" was.
-
- The architecture took some serious time, as did the
- lighting, so please take the time to actually look at
- it while you're on you're killing spree!
-
- Additional Credits to : id for the game, me for the editor!
-
- ================================================================
-
- * Play Information *
-
- Single Player : Yes
- Cooperative : No
- Deathmatch : Yes
- Difficulty Settings : Yes (seriously!)
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : ToeTag (www.quakemania.com/toetag)
- Known Bugs : None.
- Build Time : Just kill me now...
-
- Texture Wad used : QUAKE101
-
- Compile machine : P200 with 48 Meg
- QBSP Time : Too Long
- Light Time : Stunningly Long
- VIS (-level 4) Time : Damn, what time is it?
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels.
-
- Do whatever you want with this level, just give me credit for the base ...
- that's all I ask - and send me a copy of what you do!
-
- You CAN distribute this on a CD if you want, but not for profit (unless you
- ask me and give me a cut! Hehe...).
-